程式同步20250319
This commit is contained in:
parent
02581fc427
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161
Index.xaml
161
Index.xaml
@ -93,7 +93,33 @@
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<Image Source="{Binding Path=UserImage, Converter={StaticResource ImagePathConverter}}"
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Grid.Row="0" Grid.Column="0" VerticalAlignment="Center" HorizontalAlignment="Left" Margin="10"/>
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<!-- 顶部的两行文字 -->
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<Grid Grid.Row="0" Grid.Column="1" Margin="10">
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<!--<TextBlock Text="一般設定,這裡放置一些系統、播放、以及一些選單的設定選項,請依喜好自行調整。" FontWeight="Bold"/>-->
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<Grid Margin="10 20 10 0">
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto"/>
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<RowDefinition Height="Auto"/>
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</Grid.RowDefinitions>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto"/>
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<ColumnDefinition Width="*"/>
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<ColumnDefinition Width="Auto"/>
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</Grid.ColumnDefinitions>
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<!-- 歡迎詞 -->
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<Label Content="歡迎詞:" VerticalAlignment="Center"/>
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<TextBox x:Name="WelcomeMessageTextBox"
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Text="歡迎使用超級巨星歡唱網路版系統,與你共度美好時光。"
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Grid.Column="1"
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VerticalAlignment="Center"
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HorizontalAlignment="Stretch"
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TextChanged="WelcomeMessageTextBox_TextChanged"/>
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<!-- 系統公告 -->
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<Label Content="系統公告:" VerticalAlignment="Center" Grid.Row="1"/>
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<TextBox x:Name="txtAnnouncement" Text="這裡填入系統公告內容。" Grid.Column="1" VerticalAlignment="Center" HorizontalAlignment="Stretch" Grid.Row="1"/>
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<Button Content="發送" Grid.Column="2" VerticalAlignment="Center" Grid.Row="1" Click="SendAnnouncement_Click"/>
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</Grid>
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</Grid>
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<!-- 原有的 Grid 放在這裡,作為 StackPanel 的一部分 -->
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<Grid Grid.Row="1" Grid.ColumnSpan="2">
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@ -104,6 +130,136 @@
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<ColumnDefinition Width="6*" />
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</Grid.ColumnDefinitions>
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<!-- 第一個 Column 的 Grid -->
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<Grid Grid.Column="0">
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<Grid.RowDefinitions>
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<RowDefinition Height="5*" />
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<!-- 這將設置第一個 Row 高度為可用空間的 6/10 -->
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<RowDefinition Height="5*" />
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<!-- 這將設置第二個 Row 高度為可用空間的 4/10 -->
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</Grid.RowDefinitions>
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<!-- 在這裡放置第一個 Column 的第一個 Row 內的控件 -->
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<Grid Grid.Row="0">
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<!-- 第一個 Column 的第一個 Row 的內容 -->
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<GroupBox Header="一般系統設定" Margin="5">
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<StackPanel>
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<CheckBox IsChecked="True">Windows開啟時自動啟動系統。</CheckBox>
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<CheckBox IsChecked="False">啟動時不顯示啟動窗口。</CheckBox>
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<!--<CheckBox IsChecked="False">啟用功能建議。</CheckBox>-->
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<!--<CheckBox IsChecked="False">在MSN上顯示音樂資訊。</CheckBox>-->
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<CheckBox IsChecked="True">消費者用戶跑馬燈打勾啟用。</CheckBox>
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<!-- 更多 CheckBox 控件 -->
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<Grid Margin="10">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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<!-- 用于标签 -->
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<ColumnDefinition Width="*" />
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<!-- 用于两个按钮,共用同一列 -->
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</Grid.ColumnDefinitions>
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto" />
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</Grid.RowDefinitions>
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<Label Content="貼圖秒數:" Grid.Column="0" Grid.Row="0" Grid.RowSpan="2" VerticalAlignment="Center" />
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<!--<xctk:IntegerUpDown x:Name="txtSticker"
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Value="10"
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Increment="1"
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Minimum="0"
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Maximum="100"
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Grid.Column="1"
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Grid.Row="0"
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Grid.RowSpan="2"
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VerticalAlignment="Center"
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HorizontalAlignment="Stretch"/>-->
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<TextBox x:Name="txtSticker"
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Text="10"
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Grid.Column="1"
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Grid.Row="0"
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Grid.RowSpan="2"
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VerticalAlignment="Center"
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HorizontalAlignment="Stretch"/>
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</Grid>
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<Grid Margin="10">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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<!-- 用于标签 -->
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<ColumnDefinition Width="*" />
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<!-- 用于两个按钮,共用同一列 -->
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</Grid.ColumnDefinitions>
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto" />
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</Grid.RowDefinitions>
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</Grid>
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</StackPanel>
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</GroupBox>
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</Grid>
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<!-- 在這裡放置第一個 Column 的第二個 Row 內的控件 -->
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<Grid Grid.Row="1">
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<!-- 第一個 Column 的第二個 Row 的內容 -->
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<GroupBox Header="選單參數" Margin="5">
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<Grid>
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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<RowDefinition Height="Auto" />
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</Grid.RowDefinitions>
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<CheckBox Grid.Row="0" IsChecked="True">歌曲列表秀出歌手及小圖示。</CheckBox>
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<!-- 在这里可以继续添加更多的 CheckBox 或其他控件 -->
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<Grid Grid.Row="2" Margin="10">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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<!-- 用于标签 -->
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<ColumnDefinition Width="*" />
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<!-- 用于文本框 -->
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<ColumnDefinition Width="Auto" />
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<!-- 用于两个按钮,共用同一列 -->
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<ColumnDefinition Width="Auto" />
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</Grid.ColumnDefinitions>
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<Grid.RowDefinitions>
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<RowDefinition Height="Auto" />
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<!-- 第一行用于标签和文本框 -->
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<RowDefinition Height="Auto" />
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<!-- 第二行用于按钮 -->
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<RowDefinition Height="Auto" />
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</Grid.RowDefinitions>
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<Label Content="新進歌曲限:" Grid.Column="0" Grid.Row="0" Grid.RowSpan="2" VerticalAlignment="Center" />
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<TextBox x:Name="txtNewSongLimit"
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Text="100"
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Grid.Column="1"
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Grid.Row="0"
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Grid.RowSpan="2"
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VerticalAlignment="Center"
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HorizontalAlignment="Stretch"
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TextChanged="IntegerUpDown_ValueChanged"/>
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<Label Content="筆" Grid.Column="2" Grid.Row="1" />
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<Label Content="熱門歌曲限" Grid.Column="0" Grid.Row="2" VerticalAlignment="Center" />
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<TextBox x:Name="txtHotSongLimit"
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Text="100"
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Grid.Column="1"
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Grid.Row="2"
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Grid.RowSpan="2"
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VerticalAlignment="Center"
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HorizontalAlignment="Stretch"
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TextChanged="IntegerUpDown_ValueChanged"/>
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<Label Content="筆。" Grid.Column="2" Grid.Row="2" VerticalAlignment="Center" />
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</Grid>
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</Grid>
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</GroupBox>
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</Grid>
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</Grid>
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<!-- 第二個 column 的 Grid -->
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<Grid Background="#F0F0F0" Grid.Column="1">
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<Grid.RowDefinitions>
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@ -195,6 +351,9 @@
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<Button x:Name="AddDataButton" Margin="5" Grid.Row="1" Grid.Column="1">
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<TextBlock Text="新增資料" FontSize="20"/>
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</Button>
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<Button Margin="5" Grid.Row="1" Grid.Column="2" Click="btnSaveData_Click">
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<TextBlock Text="儲存資料" FontSize="20"/>
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</Button>
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<Button Margin="5" Grid.Row="1" Grid.Column="3" Click="btnDeleteData_Click">
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<TextBlock Text="刪除資料" FontSize="20"/>
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</Button>
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454
Index.xaml.cs
454
Index.xaml.cs
@ -33,6 +33,7 @@ using System.Reflection;
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using ExcelDataReader;
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using System.Text.RegularExpressions;
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using System.Windows.Threading;
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using System.Windows.Forms;
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namespace Karaoke_Kingpin
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{
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@ -52,14 +53,33 @@ namespace Karaoke_Kingpin
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public ObservableCollection<string> MarqueeItems { get; set; }
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private DispatcherTimer announcementTimer;
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// 添加這些常數定義
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private const int MaxSendAttempts = 3; // 最大重試次數
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private const int DelayBetweenSendAttempts = 1000; // 重試間隔(毫秒)
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// 添加一個鎖對象和發送狀態標誌
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private static readonly object sendLock = new object();
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private bool isSending = false;
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private int currentAnnouncementIndex = 0; // 加入這個變量的定義
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[DllImport("kernel32.dll", SetLastError = true)]
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[return: MarshalAs(UnmanagedType.Bool)]
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static extern bool AllocConsole();
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// 添加一個新的類來保存房間狀態信息
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private class RoomState
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{
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public string PcName { get; set; }
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public string RoomNumber { get; set; }
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public string Status { get; set; }
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public string Time { get; set; }
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public string ServiceStatus { get; set; }
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}
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public Index()
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{
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InitializeComponent();
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//AllocConsole(); // 调用 AllocConsole 分配控制台
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AllocConsole(); // 取消註釋這行來打開控制台
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//InitializeConnection();
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LoadSongsFromDatabase();
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@ -88,9 +108,20 @@ namespace Karaoke_Kingpin
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private void InitializeAnnouncementTimer()
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{
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announcementTimer = new DispatcherTimer();
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announcementTimer.Interval = TimeSpan.FromSeconds(30); // 每30秒触发一次
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announcementTimer.Tick += async (sender, args) => await SendAnnouncement();
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announcementTimer.Start();
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announcementTimer.Interval = TimeSpan.FromSeconds(30);
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announcementTimer.Tick += async (sender, args) =>
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{
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try
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{
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await SendNextAnnouncement();
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}
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catch (Exception ex)
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{
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Console.WriteLine($"定時發送失敗: {ex.Message}");
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LogToFile($"定時發送失敗: {ex.Message}");
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isSending = false;
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}
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};
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}
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private void btnAddData_Click(object sender, EventArgs e)
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@ -211,7 +242,7 @@ namespace Karaoke_Kingpin
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private void CheckBox_Checked_Unchecked(object sender, RoutedEventArgs e)
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{
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// 处理复选框的选中和取消选中逻辑,例如更新UI或发送数据等
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CheckBox checkBox = sender as CheckBox;
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System.Windows.Controls.CheckBox checkBox = sender as System.Windows.Controls.CheckBox;
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if (checkBox.IsChecked == true)
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{
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// 例如,发送开启的命令
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@ -350,17 +381,31 @@ namespace Karaoke_Kingpin
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private void DisplayLogFile(string hostName, string logFileName)
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{
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// 構建網路共享路徑,指向pc901的superstar資料夾
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string logFilePath = $@"\\{hostName}\superstar\{logFileName}";
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Console.WriteLine($"嘗試讀取日誌文件: {logFilePath}"); // 添加調試輸出
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try
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{
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if (string.IsNullOrEmpty(hostName))
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{
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systemExceptionLogTextBox.Text = "請先選擇包廂電腦";
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return;
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}
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// 讀取遠端電腦上的日誌文件
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string logContent = File.ReadAllText(logFilePath);
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systemExceptionLogTextBox.Text = logContent;
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systemExceptionLogTextBox.Visibility = Visibility.Visible;
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}
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catch (Exception ex)
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{
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systemExceptionLogTextBox.Text = $"無法讀取日志文件: {ex.Message}";
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systemExceptionLogTextBox.Text = $"無法讀取 {hostName} 的日誌文件: {ex.Message}\n" +
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$"請確認以下事項:\n" +
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$"1. {hostName} 電腦是否開機\n" +
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$"2. superstar 資料夾是否已設為共享\n" +
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$"3. 網路連接是否正常\n" +
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$"4. 路徑: {logFilePath}";
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}
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}
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@ -379,67 +424,163 @@ namespace Karaoke_Kingpin
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private async void SendAnnouncement_Click(object sender, RoutedEventArgs e)
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{
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await SendAnnouncement();
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// 檢查是否正在發送中
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if (isSending)
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{
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System.Windows.MessageBox.Show("正在發送其他公告,請稍候再試");
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return;
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}
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private int currentAnnouncementIndex = 0; // 记录当前公告索引
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private async Task SendAnnouncement()
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// 檢查是否有選中的項目
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if (MarqueeListBox.SelectedItem != null)
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{
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try
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{
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lock (sendLock)
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{
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if (isSending) return;
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isSending = true;
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}
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// 發送選中的公告
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await SendSpecificAnnouncement(MarqueeListBox.SelectedItem.ToString());
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}
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finally
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{
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isSending = false;
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}
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}
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else
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{
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System.Windows.MessageBox.Show("請先選擇要發送的公告");
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}
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}
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// 新增一個方法來處理定時發送
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private async Task SendNextAnnouncement()
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{
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if (isSending)
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{
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Console.WriteLine("跳過自動發送:上一則公告正在發送中");
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return;
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}
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if (MarqueeItems == null || MarqueeItems.Count == 0)
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{
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Console.WriteLine("沒有可發送的公告");
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return;
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}
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string announcement = MarqueeItems[currentAnnouncementIndex]; // 获取当前公告内容
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currentAnnouncementIndex = (currentAnnouncementIndex + 1) % MarqueeItems.Count; // 更新索引,循环发送
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try
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{
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lock (sendLock)
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{
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if (isSending) return;
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isSending = true;
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}
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Console.WriteLine($"Triggered Send Announcement: {announcement}"); // 确认事件触发
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string announcement = MarqueeItems[currentAnnouncementIndex];
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currentAnnouncementIndex = (currentAnnouncementIndex + 1) % MarqueeItems.Count;
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// 使用正则表达式匹配主机信息
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string pattern = @"^(全部|\d{4})\((白色|紅色|綠色|黑色|藍色)\)-";
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// 根據公告內容長度動態調整下一次發送的間隔
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TimeSpan nextInterval = CalculateAnnouncementInterval(announcement);
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announcementTimer.Interval = nextInterval;
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Console.WriteLine($"下一則公告將在 {nextInterval.TotalSeconds} 秒後發送");
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await SendSpecificAnnouncement(announcement);
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}
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finally
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{
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isSending = false;
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}
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}
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// 實際發送邏輯
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private async Task SendSpecificAnnouncement(string announcement)
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{
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Console.WriteLine($"準備發送公告: {announcement}");
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string pattern = @"^(全部|\d{4})\((白色|紅色|綠色|黑色|藍色)\)-(.+)$";
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Match match = Regex.Match(announcement, pattern);
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if (!match.Success)
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{
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System.Windows.MessageBox.Show("公告内容格式不正確!");
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Console.WriteLine("公告格式不正確");
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return;
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}
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string targetRoom = match.Groups[1].Value;
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string color = match.Groups[2].Value;
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string message = match.Groups[3].Value;
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var activeRooms = GetActiveRooms();
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List<string> targetHostNames = new List<string>();
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// 填充targetHostNames列表
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if (targetRoom == "全部")
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if (targetRoom.Equals("全部", StringComparison.OrdinalIgnoreCase))
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{
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targetHostNames = pcs.ToList();
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targetHostNames = activeRooms
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.Where(r => r.Status == "已占用")
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.Select(r => r.PcName)
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.ToList();
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}
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else
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{
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string targetRoomSuffix = targetRoom.Substring(targetRoom.Length - 3); // 获取目标房间号的后3位
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targetHostNames = pcs.Where(pc => pc.EndsWith(targetRoomSuffix)).ToList();
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var targetRoomState = activeRooms.FirstOrDefault(r => r.RoomNumber == targetRoom);
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if (targetRoomState != null && targetRoomState.Status == "已占用")
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{
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targetHostNames.Add(targetRoomState.PcName);
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}
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}
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// 打印targetHostNames列表
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Console.WriteLine("Target Host Names:");
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if (targetHostNames.Count == 0)
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{
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Console.WriteLine("沒有符合條件的目標房間");
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return;
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}
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// 記錄發送目標
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Console.WriteLine($"發送目標數量: {targetHostNames.Count}");
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foreach (var hostName in targetHostNames)
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{
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Console.WriteLine(hostName);
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Console.WriteLine($"- {hostName}");
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}
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|
||||
await Task.Run(async () =>
|
||||
// 並行發送給所有目標房間
|
||||
var sendTasks = targetHostNames.Select(hostName =>
|
||||
Task.Run(async () =>
|
||||
{
|
||||
foreach (var hostName in targetHostNames)
|
||||
try
|
||||
{
|
||||
await SendAnnouncementAsync(hostName, announcement); // 在后台线程执行异步操作
|
||||
await SendAnnouncementAsync(hostName, announcement);
|
||||
return (hostName, success: true, error: "");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
return (hostName, success: false, error: ex.Message);
|
||||
}
|
||||
}));
|
||||
|
||||
// 等待所有發送任務完成
|
||||
var results = await Task.WhenAll(sendTasks);
|
||||
|
||||
// 統計結果
|
||||
int successCount = results.Count(r => r.success);
|
||||
int failCount = results.Count(r => !r.success);
|
||||
|
||||
// 記錄結果
|
||||
Console.WriteLine($"發送完成 - 成功: {successCount}, 失敗: {failCount}");
|
||||
LogToFile($"公告發送結果 - 成功: {successCount}, 失敗: {failCount}, 內容: {announcement}");
|
||||
|
||||
// 記錄失敗的詳細資訊
|
||||
foreach (var result in results.Where(r => !r.success))
|
||||
{
|
||||
Console.WriteLine($"發送失敗 - 房間: {result.hostName}, 錯誤: {result.error}");
|
||||
LogToFile($"發送失敗 - 房間: {result.hostName}, 錯誤: {result.error}");
|
||||
}
|
||||
}).ConfigureAwait(false); // 确保不捕获上下文
|
||||
}
|
||||
|
||||
private const int MaxSendAttempts = 3; // Maximum number of send attempts
|
||||
private const int DelayBetweenSendAttempts = 1000; // Delay between send attempts in milliseconds
|
||||
|
||||
// 修改 SendAnnouncementAsync 方法,加入超時控制
|
||||
private async Task SendAnnouncementAsync(string hostname, string message)
|
||||
{
|
||||
int attemptCount = 0;
|
||||
@ -450,35 +591,45 @@ namespace Karaoke_Kingpin
|
||||
{
|
||||
try
|
||||
{
|
||||
using (TcpClient client = new TcpClient())
|
||||
using (var client = new TcpClient())
|
||||
{
|
||||
await client.ConnectAsync(hostname, 1000).ConfigureAwait(false);
|
||||
// 設置連接超時為3秒
|
||||
var connectTask = client.ConnectAsync(hostname, 1000);
|
||||
if (await Task.WhenAny(connectTask, Task.Delay(3000)) != connectTask)
|
||||
{
|
||||
throw new TimeoutException($"連接到 {hostname} 超時");
|
||||
}
|
||||
|
||||
using (NetworkStream stream = client.GetStream())
|
||||
{
|
||||
// 設置讀寫超時
|
||||
stream.WriteTimeout = 3000;
|
||||
stream.ReadTimeout = 3000;
|
||||
|
||||
byte[] data = Encoding.UTF8.GetBytes(message + "\r\n");
|
||||
await stream.WriteAsync(data, 0, data.Length).ConfigureAwait(false);
|
||||
// Ensure MessageBox is shown on the UI thread
|
||||
//await Application.Current.Dispatcher.InvokeAsync(() => System.Windows.MessageBox.Show("Message sent successfully."));
|
||||
await stream.WriteAsync(data, 0, data.Length);
|
||||
messageSent = true;
|
||||
|
||||
Console.WriteLine($"成功發送消息到 {hostname}");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LogToFile($"Error on send attempt {attemptCount + 1}: {ex.Message}");
|
||||
lastException = ex;
|
||||
}
|
||||
|
||||
attemptCount++;
|
||||
if (!messageSent && attemptCount < MaxSendAttempts)
|
||||
|
||||
if (attemptCount < MaxSendAttempts)
|
||||
{
|
||||
await Task.Delay(DelayBetweenSendAttempts).ConfigureAwait(false);
|
||||
await Task.Delay(DelayBetweenSendAttempts);
|
||||
Console.WriteLine($"重試 {attemptCount}/{MaxSendAttempts} 發送到 {hostname}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!messageSent)
|
||||
{
|
||||
LogToFile($"Failed to send the announcement after multiple attempts. Last error: {lastException?.Message}");
|
||||
throw new Exception($"發送到 {hostname} 失敗,已重試 {attemptCount} 次", lastException);
|
||||
}
|
||||
}
|
||||
|
||||
@ -493,6 +644,10 @@ namespace Karaoke_Kingpin
|
||||
|
||||
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
|
||||
{
|
||||
if (announcementTimer != null)
|
||||
{
|
||||
announcementTimer.Stop();
|
||||
}
|
||||
if (stream != null)
|
||||
{
|
||||
stream.Close();
|
||||
@ -501,8 +656,12 @@ namespace Karaoke_Kingpin
|
||||
{
|
||||
client.Close();
|
||||
}
|
||||
Console.WriteLine("程式正在關閉...");
|
||||
FreeConsole();
|
||||
}
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
static extern bool FreeConsole();
|
||||
private void LoadSongsFromDatabase()
|
||||
{
|
||||
string connectionString = @"Data Source=KSongDatabase.db;"; // SQLite连接字符串
|
||||
@ -827,10 +986,6 @@ namespace Karaoke_Kingpin
|
||||
{
|
||||
addedTimeFormatted = parsedDate.ToString("yyyy-MM-dd");
|
||||
}
|
||||
else if (DateTime.TryParseExact(addedTimeFormatted, "yyyy-MM-dd", CultureInfo.InvariantCulture, DateTimeStyles.None, out parsedDate))
|
||||
{
|
||||
addedTimeFormatted = parsedDate.ToString("yyyy-MM-dd");
|
||||
}
|
||||
command.Parameters.AddWithValue("@AddedTime", addedTimeFormatted);
|
||||
command.Parameters.AddWithValue("@Category", song.Category);
|
||||
command.Parameters.AddWithValue("@PhoneticNotation", song.PhoneticNotation);
|
||||
@ -1115,7 +1270,7 @@ namespace Karaoke_Kingpin
|
||||
{
|
||||
try
|
||||
{
|
||||
SaveFileDialog saveFileDialog = new SaveFileDialog
|
||||
Microsoft.Win32.SaveFileDialog saveFileDialog = new Microsoft.Win32.SaveFileDialog
|
||||
{
|
||||
Filter = "CSV file (*.csv)|*.csv|All files (*.*)|*.*",
|
||||
FileName = "SongsExport.csv"
|
||||
@ -1189,7 +1344,7 @@ namespace Karaoke_Kingpin
|
||||
|
||||
private void ImportSongsButton_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
OpenFileDialog openFileDialog = new OpenFileDialog
|
||||
Microsoft.Win32.OpenFileDialog openFileDialog = new Microsoft.Win32.OpenFileDialog
|
||||
{
|
||||
Filter = "Excel Files|*.xls;*.xlsx;*.xlsm",
|
||||
Title = "Select an Excel File"
|
||||
@ -1199,15 +1354,28 @@ namespace Karaoke_Kingpin
|
||||
{
|
||||
string filePath = openFileDialog.FileName;
|
||||
List<SongData> songs = ImportSongsFromExcel(filePath);
|
||||
|
||||
// Only show success message if songs are imported successfully (no errors)
|
||||
if (songs != null && songs.Count > 0)
|
||||
{
|
||||
SaveSongsToDatabase(songs);
|
||||
System.Windows.MessageBox.Show("歌曲數據庫匯入成功!");
|
||||
}
|
||||
else
|
||||
{
|
||||
// Handle the case where the import failed or no valid songs were imported
|
||||
System.Windows.MessageBox.Show("匯入過程中發生錯誤,請檢查文件格式。");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private List<SongData> ImportSongsFromExcel(string filePath)
|
||||
{
|
||||
var songs = new List<SongData>();
|
||||
bool hasErrors = false; // Track if any errors occur
|
||||
|
||||
try
|
||||
{
|
||||
System.Text.Encoding.RegisterProvider(System.Text.CodePagesEncodingProvider.Instance);
|
||||
|
||||
using (var stream = File.Open(filePath, FileMode.Open, FileAccess.Read))
|
||||
@ -1220,6 +1388,18 @@ namespace Karaoke_Kingpin
|
||||
for (int i = 1; i < table.Rows.Count; i++) // Skip header row
|
||||
{
|
||||
var row = table.Rows[i];
|
||||
|
||||
// Check if row contains enough columns
|
||||
if (row.ItemArray.Length < 33)
|
||||
{
|
||||
System.Windows.MessageBox.Show($"Row {i + 1} does not have enough columns. Expected 33 but found {row.ItemArray.Length}.");
|
||||
hasErrors = true; // Mark that an error occurred
|
||||
continue; // Skip this row
|
||||
}
|
||||
|
||||
// Assigning the value for column 32, if it exists
|
||||
string column32 = row.ItemArray.Length > 32 ? row[32].ToString() : "";
|
||||
|
||||
var song = new SongData
|
||||
(
|
||||
row[0].ToString(),
|
||||
@ -1254,15 +1434,23 @@ namespace Karaoke_Kingpin
|
||||
row[29].ToString(),
|
||||
row[30].ToString(),
|
||||
row[31].ToString(),
|
||||
row[32].ToString()
|
||||
column32 // Optional column value
|
||||
);
|
||||
|
||||
songs.Add(song);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// Show error message in a MessageBox
|
||||
System.Windows.Forms.MessageBox.Show($"An error occurred while importing songs: {ex.Message}", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
hasErrors = true; // Mark that an error occurred
|
||||
}
|
||||
|
||||
return songs;
|
||||
// Return null if there were errors
|
||||
return hasErrors ? null : songs;
|
||||
}
|
||||
|
||||
private void SaveSongsToDatabase(List<SongData> songs)
|
||||
@ -1275,7 +1463,17 @@ namespace Karaoke_Kingpin
|
||||
}
|
||||
}
|
||||
|
||||
private void WelcomeMessageTextBox_TextChanged(object sender, TextChangedEventArgs e)
|
||||
{
|
||||
// 获取文本框的当前内容
|
||||
var currentText = WelcomeMessageTextBox.Text;
|
||||
|
||||
// 指定要写入的文件路径
|
||||
var filePath = "WelcomeMessage.txt";
|
||||
|
||||
// 将内容写入文件
|
||||
File.WriteAllText(filePath, currentText);
|
||||
}
|
||||
|
||||
private void Window_Loaded(object sender, RoutedEventArgs e)
|
||||
{
|
||||
@ -1285,6 +1483,28 @@ namespace Karaoke_Kingpin
|
||||
// You can now safely access controls like txtNewSongLimit and txtHotSongLimit here if needed
|
||||
}
|
||||
|
||||
private void IntegerUpDown_ValueChanged(object sender, TextChangedEventArgs e)
|
||||
{
|
||||
// Ensure the form components are fully initialized before processing any changes.
|
||||
if (!isFormFullyLoaded)
|
||||
return;
|
||||
|
||||
// Ensure both controls are initialized.
|
||||
if (txtNewSongLimit != null && txtHotSongLimit != null)
|
||||
{
|
||||
if (int.TryParse(txtNewSongLimit.Text, out int newSongLimit) && int.TryParse(txtHotSongLimit.Text, out int hotSongLimit))
|
||||
{
|
||||
// Safely access the value since it's known to be non-null here.
|
||||
// Since we're reacting to changes on both controls, we should handle file saving here.
|
||||
SaveLimitsToFile(newSongLimit, hotSongLimit);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Handle invalid input, e.g., show a message or reset the value to a default
|
||||
System.Windows.MessageBox.Show("請輸入有效的整數。");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SaveLimitsToFile(int newSongLimit, int hotSongLimit)
|
||||
{
|
||||
@ -1408,10 +1628,10 @@ namespace Karaoke_Kingpin
|
||||
private void Increase_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
// 获取触发事件的按钮
|
||||
Button button = sender as Button;
|
||||
System.Windows.Controls.Button button = sender as System.Windows.Controls.Button;
|
||||
// 假设我们使用按钮的 Tag 属性来引用相关联的 TextBox
|
||||
// 例如, button.Tag = "valueTextBox";
|
||||
TextBox textBox = this.FindName(button.Tag.ToString()) as TextBox;
|
||||
System.Windows.Controls.TextBox textBox = this.FindName(button.Tag.ToString()) as System.Windows.Controls.TextBox;
|
||||
if (textBox != null)
|
||||
{
|
||||
// 将文本框的值增加
|
||||
@ -1423,9 +1643,9 @@ namespace Karaoke_Kingpin
|
||||
|
||||
private void Decrease_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
Button button = sender as Button;
|
||||
System.Windows.Controls.Button button = sender as System.Windows.Controls.Button;
|
||||
// 与Increase_Click类似的逻辑,但是减少值
|
||||
TextBox textBox = this.FindName(button.Tag.ToString()) as TextBox;
|
||||
System.Windows.Controls.TextBox textBox = this.FindName(button.Tag.ToString()) as System.Windows.Controls.TextBox;
|
||||
if (textBox != null)
|
||||
{
|
||||
int value = int.Parse(textBox.Text);
|
||||
@ -1467,54 +1687,27 @@ namespace Karaoke_Kingpin
|
||||
|
||||
private void SongSelectionError_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
// 处理系统异常
|
||||
string logPath = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "logfile.txt"); // 这是您的日志文件路径
|
||||
try
|
||||
if (hostComboBox.SelectedItem == null)
|
||||
{
|
||||
// 读取日志文件的内容
|
||||
string logContent = File.ReadAllText(logPath);
|
||||
// 将内容显示在 TextBox 中
|
||||
systemExceptionLogTextBox.Text = logContent;
|
||||
// 最后,设置 TextBox 为可见
|
||||
systemExceptionLogTextBox.Visibility = Visibility.Visible;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// 如果读取文件时出错,显示错误信息
|
||||
systemExceptionLogTextBox.Text = $"讀取日誌文件時出錯: {ex.Message}";
|
||||
}
|
||||
System.Windows.MessageBox.Show("請先選擇包廂");
|
||||
return;
|
||||
}
|
||||
|
||||
private void LoginError_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
// 处理登录错误
|
||||
systemExceptionLogTextBox.Visibility = Visibility.Collapsed;
|
||||
}
|
||||
|
||||
private void PlaybackFailure_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
// 处理播放失败
|
||||
systemExceptionLogTextBox.Visibility = Visibility.Collapsed;
|
||||
string selectedHost = hostComboBox.SelectedItem.ToString();
|
||||
Console.WriteLine($"選擇的包廂: {selectedHost}"); // 添加調試輸出
|
||||
DisplayLogFile(selectedHost, "logfile.txt"); // 改為讀取 logfile.txt
|
||||
}
|
||||
|
||||
private void SystemException_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
// 处理系统异常
|
||||
string logPath = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "mainlog.txt"); // 这是您的日志文件路径
|
||||
try
|
||||
if (hostComboBox.SelectedItem == null)
|
||||
{
|
||||
// 读取日志文件的内容
|
||||
string logContent = File.ReadAllText(logPath);
|
||||
// 将内容显示在 TextBox 中
|
||||
systemExceptionLogTextBox.Text = logContent;
|
||||
// 最后,设置 TextBox 为可见
|
||||
systemExceptionLogTextBox.Visibility = Visibility.Visible;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// 如果读取文件时出错,显示错误信息
|
||||
systemExceptionLogTextBox.Text = $"讀取日誌文件時出錯: {ex.Message}";
|
||||
System.Windows.MessageBox.Show("請先選擇包廂");
|
||||
return;
|
||||
}
|
||||
|
||||
string selectedHost = hostComboBox.SelectedItem.ToString();
|
||||
DisplayLogFile(selectedHost, "mainlog.txt");
|
||||
}
|
||||
|
||||
//private void BrowseStandbyTrack_Click(object sender, RoutedEventArgs e)
|
||||
@ -1586,5 +1779,80 @@ namespace Karaoke_Kingpin
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
private List<RoomState> GetActiveRooms()
|
||||
{
|
||||
List<RoomState> roomStates = new List<RoomState>();
|
||||
string filePath = @"C:\KTVAPP\roomstates.txt";
|
||||
|
||||
try
|
||||
{
|
||||
string[] lines = File.ReadAllLines(filePath);
|
||||
foreach (string line in lines)
|
||||
{
|
||||
string[] parts = line.Split(';');
|
||||
if (parts.Length >= 5)
|
||||
{
|
||||
roomStates.Add(new RoomState
|
||||
{
|
||||
PcName = parts[0],
|
||||
RoomNumber = parts[1],
|
||||
Status = parts[2],
|
||||
Time = parts[3],
|
||||
ServiceStatus = parts[4]
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"讀取房間狀態文件失敗: {ex.Message}");
|
||||
LogToFile($"讀取房間狀態文件失敗: {ex.Message}");
|
||||
}
|
||||
|
||||
return roomStates;
|
||||
}
|
||||
|
||||
private TimeSpan CalculateAnnouncementInterval(string message)
|
||||
{
|
||||
// 移除目標房間和顏色標記部分,只計算實際顯示內容的長度
|
||||
string pattern = @"^(全部|\d{4})\((白色|紅色|綠色|黑色|藍色)\)-(.+)$";
|
||||
Match match = Regex.Match(message, pattern);
|
||||
|
||||
if (!match.Success)
|
||||
{
|
||||
return TimeSpan.FromSeconds(30); // 預設30秒
|
||||
}
|
||||
|
||||
string actualContent = match.Groups[3].Value;
|
||||
int contentLength = actualContent.Length;
|
||||
|
||||
// 計算間隔時間:基礎30秒 + 每個字元增加1秒
|
||||
int intervalSeconds = Math.Max(30, 30 + contentLength);
|
||||
|
||||
Console.WriteLine($"公告內容長度: {contentLength} 字元,設定間隔時間: {intervalSeconds} 秒");
|
||||
return TimeSpan.FromSeconds(intervalSeconds);
|
||||
}
|
||||
|
||||
// 新增啟動/停止發送的方法
|
||||
public void StartAnnouncements()
|
||||
{
|
||||
if (announcementTimer != null && !announcementTimer.IsEnabled)
|
||||
{
|
||||
announcementTimer.Start();
|
||||
Console.WriteLine("自動發送已啟動");
|
||||
LogToFile("自動發送已啟動");
|
||||
}
|
||||
}
|
||||
|
||||
public void StopAnnouncements()
|
||||
{
|
||||
if (announcementTimer != null && announcementTimer.IsEnabled)
|
||||
{
|
||||
announcementTimer.Stop();
|
||||
Console.WriteLine("自動發送已停止");
|
||||
LogToFile("自動發送已停止");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
674
LICENSE
Normal file
674
LICENSE
Normal file
@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
2
README.md
Normal file
2
README.md
Normal file
@ -0,0 +1,2 @@
|
||||
# Karaoke-Kingpin
|
||||
A comprehensive backend management system for a Karaoke platform, allowing administrators to manage song playlists, user accounts, and real-time song playback monitoring. The system includes features for playlist management, user activity tracking, and customizable settings to enhance the Karaoke experience.
|
Reference in New Issue
Block a user